Quiz Battle
Race the countdown to tap the right answer, build score streaks, and climb the live podium.
amifyTL
Want your classroom or session to be genuinely engaging and fun? Instead of telling students to put their phones away, tell them to open their phones and start learning with GamifyTL.Make learning fun and engaging. Invite students to open their phones and learn with GamifyTL.
A complete suite of interactive tools to turn passive learning into active participation.
Discover GamifyTL’s collection of interactive learning games and challenges.

Inspect diagrams, maps, or code and tap the exact mystery hotspot to score points.
Target Hunt, 1 of 6
Instant QR sharing for class files
Project a QR code so students can scan and download class files in seconds.

Set up in seconds with any of our 8 live activities or Resource Drop, invite students to your lobby, start the live game, and review permanent classroom analytics.
Set up your session in seconds and get ready to engage your audience.
Discover how teachers, university professors, and conference facilitators transform classroom attention into active participation.
Everything you need to know about setting up rooms, running games, and engaging participants.
GamifyTL transforms everyday lectures, lessons, and workshops into interactive multiplayer game rooms. The host displays a live challenge on screen, participants scan a QR code with their phones, and the entire room plays in real time with live leaderboards.
TL stands for Teaching & Learning. Rather than competing against phones in the classroom, GamifyTL turns mobile devices into active learning tools that empower educators to teach interactively and help students learn through play.
No. Participants never need to install an app, create an account, or remember passwords. They simply point their phone camera at the screen's QR code or enter the 6-digit room code to join in under 3 seconds.
GamifyTL offers 8 live classroom activities: Target Hunt, Quiz Battle, Polls & Surveys, Jigsaw Mission, Word Search, Flow Connect, Jumble Jam, and LinkSprint. Resource Drop is available for QR-based file sharing.
GamifyTL is 100% web-based and runs on any classroom projector, touch smartboard, auditorium display, or video call (Zoom, Google Meet, Teams). All students need is a standard phone browser.