Everything you need,
in one place

Want your classroom or session to be genuinely engaging and fun? Instead of telling students to put their phones away, tell them to open their phones and start learning with GamifyTL.Make learning fun and engaging. Invite students to open their phones and learn with GamifyTL.

YOUR INTERACTIVE CLASSROOM

Make every lesson impossible to ignore.

A complete suite of interactive tools to turn passive learning into active participation.

Gamified Experiences

6 Tools

Discover GamifyTL’s collection of interactive learning games and challenges.

GamifyTL Target Hunt image challenge artwork

Target Hunt

Inspect diagrams, maps, or code and tap the exact mystery hotspot to score points.

Target Hunt, 1 of 6

Extraordinary Tools

Resource Drop

Instant QR sharing for class files

Project a QR code so students can scan and download class files in seconds.

  • 01
    Upload Your FileAdd slides, notes or PDFs.
  • 02
    Generate a QR CodeCreate a QR code for sharing.
  • 03
    Scan to AccessScan the code to open your file.
  • 04
    Download Your FileAccess and download your resource.
GamifyTL Resource Drop QR file sharing artwork
Explore Resource Drop

Need guides and classroom ideas for each tool?

Open Tools Directory
HOW IT WORKS

Simple. Seamless. Saved forever.

Set up in seconds with any of our 8 live activities or Resource Drop, invite students to your lobby, start the live game, and review permanent classroom analytics.

Step 01

Create a Session

Set up your session in seconds and get ready to engage your audience.

WALL OF LOVE

Loved by educators. Raved by students.

Discover how teachers, university professors, and conference facilitators transform classroom attention into active participation.

India 🇮🇳

“My lecture halls have 160+ engineering students. With GamifyTL, they scan the QR code and jump into live Quiz Battles in 3 seconds flat. 100% of the room participates without fail.”

Dr. Aarav Sharma

Dr. Aarav Sharma

Professor of Computer Science

India

India 🇮🇳

“The no-app requirement is a genuine lifesaver. Students just scan with their phone camera and are instantly active. Zero signups, zero forgotten passwords, pure classroom energy.”

Priya Venkataraman

Priya Venkataraman

Senior STEM Coordinator

India

India 🇮🇳

“Flow Connect and Jumble Jam turn abstract theory into tangible, high-energy challenges. Student retention and exam performance have noticeably jumped across all my batches.”

Rohan Nair

Rohan Nair

Head of Department, Physics

India

Italy 🇮🇹

“Setting up a game takes literally two minutes. The live leaderboards and instant feedback keep my students focused and enthusiastic for the entire 60 minutes.”

Elena Rossi

Elena Rossi

Secondary Science Educator

Italy

Germany 🇩🇪

“The real-time pacing and sleek minimalist design make GamifyTL superior to anything else we've tested. Students actually cheer during weekly revision sessions.”

Lukas Weber

Lukas Weber

Mathematics & Informatics Lecturer

Germany

France 🇫🇷

“GamifyTL strikes the perfect balance between playful competition and rigorous pedagogy. The post-session analytics give teachers instant, actionable diagnostics.”

Sophie Dupont

Sophie Dupont

Educational Technologist & Workshop Lead

France

India 🇮🇳

“My lecture halls have 160+ engineering students. With GamifyTL, they scan the QR code and jump into live Quiz Battles in 3 seconds flat. 100% of the room participates without fail.”

Dr. Aarav Sharma

Dr. Aarav Sharma

Professor of Computer Science

India

India 🇮🇳

“The no-app requirement is a genuine lifesaver. Students just scan with their phone camera and are instantly active. Zero signups, zero forgotten passwords, pure classroom energy.”

Priya Venkataraman

Priya Venkataraman

Senior STEM Coordinator

India

India 🇮🇳

“Flow Connect and Jumble Jam turn abstract theory into tangible, high-energy challenges. Student retention and exam performance have noticeably jumped across all my batches.”

Rohan Nair

Rohan Nair

Head of Department, Physics

India

Italy 🇮🇹

“Setting up a game takes literally two minutes. The live leaderboards and instant feedback keep my students focused and enthusiastic for the entire 60 minutes.”

Elena Rossi

Elena Rossi

Secondary Science Educator

Italy

Germany 🇩🇪

“The real-time pacing and sleek minimalist design make GamifyTL superior to anything else we've tested. Students actually cheer during weekly revision sessions.”

Lukas Weber

Lukas Weber

Mathematics & Informatics Lecturer

Germany

France 🇫🇷

“GamifyTL strikes the perfect balance between playful competition and rigorous pedagogy. The post-session analytics give teachers instant, actionable diagnostics.”

Sophie Dupont

Sophie Dupont

Educational Technologist & Workshop Lead

France

FAQ

Common questions

Everything you need to know about setting up rooms, running games, and engaging participants.

GamifyTL transforms everyday lectures, lessons, and workshops into interactive multiplayer game rooms. The host displays a live challenge on screen, participants scan a QR code with their phones, and the entire room plays in real time with live leaderboards.

TL stands for Teaching & Learning. Rather than competing against phones in the classroom, GamifyTL turns mobile devices into active learning tools that empower educators to teach interactively and help students learn through play.

No. Participants never need to install an app, create an account, or remember passwords. They simply point their phone camera at the screen's QR code or enter the 6-digit room code to join in under 3 seconds.

GamifyTL offers 8 live classroom activities: Target Hunt, Quiz Battle, Polls & Surveys, Jigsaw Mission, Word Search, Flow Connect, Jumble Jam, and LinkSprint. Resource Drop is available for QR-based file sharing.

GamifyTL is 100% web-based and runs on any classroom projector, touch smartboard, auditorium display, or video call (Zoom, Google Meet, Teams). All students need is a standard phone browser.